Mario Kart Concepts: New Modes & Mechanics

iVialeko

Racer
Brand new features:

-Roadblocks, which are everyday assets from a track now repurposed for the racer's use. This is for the purpose of throwing opponents off course, incorporating track hazards. (A goomba, a spill of oil, etc.) These could serve as mini items, without all the “luck of the draw” RNG. (Maybe, racers pick these up?)

-Battlefield’s type of destructible environments for Mario Kart. The levolution would be similar to Hardline, as there were a select amount of areas within the environment that could be affected. EX: Throwing a shell at a water tower will cause a spill, making other racers swim underwater.

-A drill feature that would allow players more freedom of movement, in which they could create their own routes and methods of navigation. (Imagine hand tailoring your own shortcuts!)

-Course designer, allowing players to create and upload tracks, like CTGP Revolution.

-Respin roulette with coins. (Basically, use coins collected from the track to respin an item you didn’t like for a new one. Because this is a respin, chances of getting rarer items are lower, or not possible)

-Sidekicks (double dash inspired with allies that ride alongside the user; which are special items in solo, but playable ride companions in split screen)

-Character Specific Items (items specific to certain racers, like in double dash)

-Diddy kong racing/star fox vehicle transformations (incorporate/evolve gliders, undersea propellers, & anti-gravity mechanics more often in track design)

New Modes:

Rally Mode:


This mode would have large racing environments, like what Nintendo was experimenting with in one lap tracks on Mount Wario and Wuhu Loop. This mode is both inspired by Mr Bean's Countdown Gamemode from CTGP Revolution, as well as a real life cross-country race. The racer with the most laps would win. All karts and bikes would have gas tanks, which would slowly deplete from a meter on every racer's HUD. A bigger way to lose more gas, however, is by getting hit by items. Ironically, you can also refill your gas tank a small portion by crossing laps and getting item hits on opponents. In addition, there are select pit stop areas on a rally course that allows players to stop in exchange for a % refill of their gas tank. This sacrifices some travel time for duration. Those that run out of gas would be ineligible to race further, and be forced to spectate others. Falling off a course maintains a racer's gas tank to where it was before, not resetting it. There would also be very dynamic vehicle aesthetics, where racers could see the kart/bike damage received from items, as well as impact from track obstacles.

-Racing Club (like Mario Strikers)

-Shifting Stations like the Booster Pass Ported Tracks in Mario Kart Deluxe (Mario Kart Tour Remix Tracks)

-City trial esq free-roam racing mode (like in Kirby's Air-ride)

-Adventure mode campaign (singleplayer story campaign)

-A career mode. (acquire sponsorships to acquire more vehicle parts, climb the leagues and gain points to win a cup)

-Ranked Cup (bottom three players are eliminated each race)

-Time Trial Leagues (compete against people online without items, fastest time wins per race like time trials)

Returning Modes:

-A double dash mode with 8-10 racers. Nintendo can reuse the double item block from MK8 deluxe for this experience. There would also be new special abilities categorized by weight.

-Mission mode would return from Mario Kart DS.
 
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Some of these sound like some really interesting ideas. Maybe some of them will be implemented in Mario Kart 9.
 
Thank you! I didn't really ever get around to organizing these into separate posts haha. Had this saved in a google doc for a few years actually, just wasn't prioritized. Have been focusing on concepts on Squidboards and Reddit with the Splatoon franchise xD. Am very glad I could find this forum though and share this.
 
Thank you! I didn't really ever get around to organizing these into separate posts haha. Had this saved in a google doc for a few years actually, just wasn't prioritized. Have been focusing on concepts on Squidboards and Reddit with the Splatoon franchise xD. Am very glad I could find this forum though and share this.
No problem! Glad to have you here!
 
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